pragma solidity ^0.4.11; import './payment/PullPayment.sol'; import './lifecycle/Destructible.sol'; /** * @title Bounty * @dev This bounty will pay out to a researcher if they break invariant logic of the contract. */ contract Bounty is PullPayment, Destructible { bool public claimed; mapping(address => address) public researchers; event TargetCreated(address createdAddress); /** * @dev Fallback function allowing the contract to recieve funds, if they haven't already been claimed. */ function() external payable { if (claimed) { throw; } } /** * @dev Create and deploy the target contract (extension of Target contract), and sets the * msg.sender as a researcher * @return A target contract */ function createTarget() public returns(Target) { Target target = Target(deployContract()); researchers[target] = msg.sender; emit TargetCreated(target); return target; } /** * @dev Internal function to deploy the target contract. * @return A target contract address */ function deployContract() internal returns(address); /** * @dev Sends the contract funds to the researcher that proved the contract is broken. * @param target contract */ function claim(Target target) public { address researcher = researchers[target]; if (researcher == address(0)) { throw; } // Check Target contract invariants if (target.checkInvariant()) { throw; } asyncSend(researcher, this.balance); claimed = true; } } /** * @title Target * @dev Your main contract should inherit from this class and implement the checkInvariant method. */ contract Target { /** * @dev Checks all values a contract assumes to be true all the time. If this function returns * false, the contract is broken in some way and is in an inconsistent state. * In order to win the bounty, security researchers will try to cause this broken state. * @return True if all invariant values are correct, false otherwise. */ function checkInvariant() public returns(bool); }