/* This file is part of solidity. solidity is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. solidity is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with solidity. If not, see . */ /** * @author Christian * @date 2014 * Code generator for contracts. */ #pragma once #include #include #include #include #include namespace dev { namespace solidity { /** * Code generator at the contract level. Can be used to generate code for exactly one contract * either either in "runtime mode" or "creation mode". */ class ContractCompiler: private ASTConstVisitor { public: explicit ContractCompiler(ContractCompiler* _runtimeCompiler, CompilerContext& _context, bool _optimise): m_optimise(_optimise), m_runtimeCompiler(_runtimeCompiler), m_context(_context) { m_context = CompilerContext(_context.evmVersion(), _runtimeCompiler ? &_runtimeCompiler->m_context : nullptr); } void compileContract( ContractDefinition const& _contract, std::map const& _contracts ); /// Compiles the constructor part of the contract. /// @returns the identifier of the runtime sub-assembly. size_t compileConstructor( ContractDefinition const& _contract, std::map const& _contracts ); private: /// Registers the non-function objects inside the contract with the context and stores the basic /// information about the contract like the AST annotations. void initializeContext( ContractDefinition const& _contract, std::map const& _compiledContracts ); /// Adds the code that is run at creation time. Should be run after exchanging the run-time context /// with a new and initialized context. Adds the constructor code. /// @returns the identifier of the runtime sub assembly size_t packIntoContractCreator(ContractDefinition const& _contract); /// Appends code that deploys the given contract as a library. /// Will also add code that modifies the contract in memory by injecting the current address /// for the call protector. size_t deployLibrary(ContractDefinition const& _contract); /// Appends state variable initialisation and constructor code. void appendInitAndConstructorCode(ContractDefinition const& _contract); void appendBaseConstructor(FunctionDefinition const& _constructor); void appendConstructor(FunctionDefinition const& _constructor); /// Appends code that returns a boolean flag on the stack that tells whether /// the contract has been called via delegatecall (false) or regular call (true). /// This is done by inserting a specific push constant as the first instruction /// whose data will be modified in memory at deploy time. void appendDelegatecallCheck(); void appendFunctionSelector(ContractDefinition const& _contract); void appendCallValueCheck(); void appendReturnValuePacker(TypePointers const& _typeParameters, bool _isLibrary); void registerStateVariables(ContractDefinition const& _contract); void initializeStateVariables(ContractDefinition const& _contract); virtual bool visit(VariableDeclaration const& _variableDeclaration) override; virtual bool visit(FunctionDefinition const& _function) override; virtual bool visit(InlineAssembly const& _inlineAssembly) override; virtual bool visit(IfStatement const& _ifStatement) override; virtual bool visit(WhileStatement const& _whileStatement) override; virtual bool visit(ForStatement const& _forStatement) override; virtual bool visit(Continue const& _continueStatement) override; virtual bool visit(Break const& _breakStatement) override; virtual bool visit(Return const& _return) override; virtual bool visit(Throw const& _throw) override; virtual bool visit(EmitStatement const& _emit) override; virtual bool visit(VariableDeclarationStatement const& _variableDeclarationStatement) override; virtual bool visit(ExpressionStatement const& _expressionStatement) override; virtual bool visit(PlaceholderStatement const&) override; virtual bool visit(Block const& _block) override; virtual void endVisit(Block const& _block) override; /// Repeatedly visits all function which are referenced but which are not compiled yet. void appendMissingFunctions(); /// Appends one layer of function modifier code of the current function, or the function /// body itself if the last modifier was reached. void appendModifierOrFunctionCode(); void appendStackVariableInitialisation(VariableDeclaration const& _variable); void compileExpression(Expression const& _expression, TypePointer const& _targetType = TypePointer()); /// Frees the variables of a certain scope (to be used when leaving). void popScopedVariables(ASTNode const* _node); /// Sets the stack height for the visited loop. void storeStackHeight(ASTNode const* _node); bool const m_optimise; /// Pointer to the runtime compiler in case this is a creation compiler. ContractCompiler* m_runtimeCompiler = nullptr; CompilerContext& m_context; /// Tag to jump to for a "break" statement and the stack height after freeing the local loop variables. std::vector> m_breakTags; /// Tag to jump to for a "continue" statement and the stack height after freeing the local loop variables. std::vector> m_continueTags; /// Tag to jump to for a "return" statement and the stack height after freeing the local function or modifier variables. /// Needs to be stacked because of modifiers. std::vector> m_returnTags; unsigned m_modifierDepth = 0; FunctionDefinition const* m_currentFunction = nullptr; // arguments for base constructors, filled in derived-to-base order std::map const* m_baseArguments; /// Stores the variables that were declared inside a specific scope, for each modifier depth. std::map> m_scopeStackHeight; }; } }