/* This file is part of solidity. solidity is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. solidity is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with solidity. If not, see . */ /** * @author Christian * @date 2014 * Utilities for the solidity compiler. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include namespace dev { namespace solidity { /** * Context to be shared by all units that compile the same contract. * It stores the generated bytecode and the position of identifiers in memory and on the stack. */ class CompilerContext { public: explicit CompilerContext(EVMVersion _evmVersion = EVMVersion{}, CompilerContext* _runtimeContext = nullptr): m_asm(std::make_shared()), m_evmVersion(_evmVersion), m_runtimeContext(_runtimeContext) { if (m_runtimeContext) m_runtimeSub = size_t(m_asm->newSub(m_runtimeContext->m_asm).data()); } EVMVersion const& evmVersion() const { return m_evmVersion; } /// Update currently enabled set of experimental features. void setExperimentalFeatures(std::set const& _features) { m_experimentalFeatures = _features; } /// @returns true if the given feature is enabled. bool experimentalFeatureActive(ExperimentalFeature _feature) const { return m_experimentalFeatures.count(_feature); } void addStateVariable(VariableDeclaration const& _declaration, u256 const& _storageOffset, unsigned _byteOffset); void addVariable(VariableDeclaration const& _declaration, unsigned _offsetToCurrent = 0); void removeVariable(VariableDeclaration const& _declaration); void setCompiledContracts(std::map const& _contracts) { m_compiledContracts = _contracts; } eth::Assembly const& compiledContract(ContractDefinition const& _contract) const; void setStackOffset(int _offset) { m_asm->setDeposit(_offset); } void adjustStackOffset(int _adjustment) { m_asm->adjustDeposit(_adjustment); } unsigned stackHeight() const { solAssert(m_asm->deposit() >= 0, ""); return unsigned(m_asm->deposit()); } bool isLocalVariable(Declaration const* _declaration) const; bool isStateVariable(Declaration const* _declaration) const { return m_stateVariables.count(_declaration) != 0; } /// @returns the entry label of the given function and creates it if it does not exist yet. eth::AssemblyItem functionEntryLabel(Declaration const& _declaration); /// @returns the entry label of the given function. Might return an AssemblyItem of type /// UndefinedItem if it does not exist yet. eth::AssemblyItem functionEntryLabelIfExists(Declaration const& _declaration) const; /// @returns the entry label of the given function and takes overrides into account. FunctionDefinition const& resolveVirtualFunction(FunctionDefinition const& _function); /// @returns the function that overrides the given declaration from the most derived class just /// above _base in the current inheritance hierarchy. FunctionDefinition const& superFunction(FunctionDefinition const& _function, ContractDefinition const& _base); /// @returns the next constructor in the inheritance hierarchy. FunctionDefinition const* nextConstructor(ContractDefinition const& _contract) const; /// Sets the current inheritance hierarchy from derived to base. void setInheritanceHierarchy(std::vector const& _hierarchy) { m_inheritanceHierarchy = _hierarchy; } /// @returns the next function in the queue of functions that are still to be compiled /// (i.e. that were referenced during compilation but where we did not yet generate code for). /// Returns nullptr if the queue is empty. Does not remove the function from the queue, /// that will only be done by startFunction below. Declaration const* nextFunctionToCompile() const; /// Resets function specific members, inserts the function entry label and marks the function /// as "having code". void startFunction(Declaration const& _function); /// Appends a call to the named low-level function and inserts the generator into the /// list of low-level-functions to be generated, unless it already exists. /// Note that the generator should not assume that objects are still alive when it is called, /// unless they are guaranteed to be alive for the whole run of the compiler (AST nodes, for example). void callLowLevelFunction( std::string const& _name, unsigned _inArgs, unsigned _outArgs, std::function const& _generator ); /// Returns the tag of the named low-level function and inserts the generator into the /// list of low-level-functions to be generated, unless it already exists. /// Note that the generator should not assume that objects are still alive when it is called, /// unless they are guaranteed to be alive for the whole run of the compiler (AST nodes, for example). eth::AssemblyItem lowLevelFunctionTag( std::string const& _name, unsigned _inArgs, unsigned _outArgs, std::function const& _generator ); /// Generates the code for missing low-level functions, i.e. calls the generators passed above. void appendMissingLowLevelFunctions(); ABIFunctions& abiFunctions() { return m_abiFunctions; } ModifierDefinition const& resolveVirtualFunctionModifier(ModifierDefinition const& _modifier) const; /// Returns the distance of the given local variable from the bottom of the stack (of the current function). unsigned baseStackOffsetOfVariable(Declaration const& _declaration) const; /// If supplied by a value returned by @ref baseStackOffsetOfVariable(variable), returns /// the distance of that variable from the current top of the stack. unsigned baseToCurrentStackOffset(unsigned _baseOffset) const; /// Converts an offset relative to the current stack height to a value that can be used later /// with baseToCurrentStackOffset to point to the same stack element. unsigned currentToBaseStackOffset(unsigned _offset) const; /// @returns pair of slot and byte offset of the value inside this slot. std::pair storageLocationOfVariable(Declaration const& _declaration) const; /// Appends a JUMPI instruction to a new tag and @returns the tag eth::AssemblyItem appendConditionalJump() { return m_asm->appendJumpI().tag(); } /// Appends a JUMPI instruction to @a _tag CompilerContext& appendConditionalJumpTo(eth::AssemblyItem const& _tag) { m_asm->appendJumpI(_tag); return *this; } /// Appends a JUMP to a new tag and @returns the tag eth::AssemblyItem appendJumpToNew() { return m_asm->appendJump().tag(); } /// Appends a JUMP to a tag already on the stack CompilerContext& appendJump(eth::AssemblyItem::JumpType _jumpType = eth::AssemblyItem::JumpType::Ordinary); /// Appends an INVALID instruction CompilerContext& appendInvalid(); /// Appends a conditional INVALID instruction CompilerContext& appendConditionalInvalid(); /// Appends a REVERT(0, 0) call CompilerContext& appendRevert(); /// Appends a conditional REVERT(0, 0) call CompilerContext& appendConditionalRevert(); /// Appends a JUMP to a specific tag CompilerContext& appendJumpTo(eth::AssemblyItem const& _tag) { m_asm->appendJump(_tag); return *this; } /// Appends pushing of a new tag and @returns the new tag. eth::AssemblyItem pushNewTag() { return m_asm->append(m_asm->newPushTag()).tag(); } /// @returns a new tag without pushing any opcodes or data eth::AssemblyItem newTag() { return m_asm->newTag(); } /// @returns a new tag identified by name. eth::AssemblyItem namedTag(std::string const& _name) { return m_asm->namedTag(_name); } /// Adds a subroutine to the code (in the data section) and pushes its size (via a tag) /// on the stack. @returns the pushsub assembly item. eth::AssemblyItem addSubroutine(eth::AssemblyPointer const& _assembly) { return m_asm->appendSubroutine(_assembly); } /// Pushes the size of the subroutine. void pushSubroutineSize(size_t _subRoutine) { m_asm->pushSubroutineSize(_subRoutine); } /// Pushes the offset of the subroutine. void pushSubroutineOffset(size_t _subRoutine) { m_asm->pushSubroutineOffset(_subRoutine); } /// Pushes the size of the final program void appendProgramSize() { m_asm->appendProgramSize(); } /// Adds data to the data section, pushes a reference to the stack eth::AssemblyItem appendData(bytes const& _data) { return m_asm->append(_data); } /// Appends the address (virtual, will be filled in by linker) of a library. void appendLibraryAddress(std::string const& _identifier) { m_asm->appendLibraryAddress(_identifier); } /// Appends a zero-address that can be replaced by something else at deploy time (if the /// position in bytecode is known). void appendDeployTimeAddress() { m_asm->append(eth::PushDeployTimeAddress); } /// Resets the stack of visited nodes with a new stack having only @c _node void resetVisitedNodes(ASTNode const* _node); /// Pops the stack of visited nodes void popVisitedNodes() { m_visitedNodes.pop(); updateSourceLocation(); } /// Pushes an ASTNode to the stack of visited nodes void pushVisitedNodes(ASTNode const* _node) { m_visitedNodes.push(_node); updateSourceLocation(); } /// Append elements to the current instruction list and adjust @a m_stackOffset. CompilerContext& operator<<(eth::AssemblyItem const& _item) { m_asm->append(_item); return *this; } CompilerContext& operator<<(Instruction _instruction) { m_asm->append(_instruction); return *this; } CompilerContext& operator<<(u256 const& _value) { m_asm->append(_value); return *this; } CompilerContext& operator<<(bytes const& _data) { m_asm->append(_data); return *this; } /// Appends inline assembly (strict mode). /// @a _replacements are string-matching replacements that are performed prior to parsing the inline assembly. /// @param _localVariables assigns stack positions to variables with the last one being the stack top /// @param _system if true, this is a "system-level" assembly where all functions use named labels. void appendInlineAssembly( std::string const& _assembly, std::vector const& _localVariables = std::vector(), bool _system = false ); /// Appends arbitrary data to the end of the bytecode. void appendAuxiliaryData(bytes const& _data) { m_asm->appendAuxiliaryDataToEnd(_data); } /// Run optimisation step. void optimise(bool _fullOptimsation, unsigned _runs = 200) { m_asm->optimise(_fullOptimsation, m_evmVersion, true, _runs); } /// @returns the runtime context if in creation mode and runtime context is set, nullptr otherwise. CompilerContext* runtimeContext() { return m_runtimeContext; } /// @returns the identifier of the runtime subroutine. size_t runtimeSub() const { return m_runtimeSub; } /// @returns a const reference to the underlying assembly. eth::Assembly const& assembly() const { return *m_asm; } /// @returns non-const reference to the underlying assembly. Should be avoided in favour of /// wrappers in this class. eth::Assembly& nonConstAssembly() { return *m_asm; } /// @arg _sourceCodes is the map of input files to source code strings std::string assemblyString(StringMap const& _sourceCodes = StringMap()) const { return m_asm->assemblyString(_sourceCodes); } /// @arg _sourceCodes is the map of input files to source code strings Json::Value assemblyJSON(StringMap const& _sourceCodes = StringMap()) const { return m_asm->assemblyJSON(_sourceCodes); } eth::LinkerObject const& assembledObject() const { return m_asm->assemble(); } eth::LinkerObject const& assembledRuntimeObject(size_t _subIndex) const { return m_asm->sub(_subIndex).assemble(); } /** * Helper class to pop the visited nodes stack when a scope closes */ class LocationSetter: public ScopeGuard { public: LocationSetter(CompilerContext& _compilerContext, ASTNode const& _node): ScopeGuard([&]{ _compilerContext.popVisitedNodes(); }) { _compilerContext.pushVisitedNodes(&_node); } }; private: /// Searches the inheritance hierarchy towards the base starting from @a _searchStart and returns /// the first function definition that is overwritten by _function. FunctionDefinition const& resolveVirtualFunction( FunctionDefinition const& _function, std::vector::const_iterator _searchStart ); /// @returns an iterator to the contract directly above the given contract. std::vector::const_iterator superContract(const ContractDefinition &_contract) const; /// Updates source location set in the assembly. void updateSourceLocation(); /** * Helper class that manages function labels and ensures that referenced functions are * compiled in a specific order. */ struct FunctionCompilationQueue { /// @returns the entry label of the given function and creates it if it does not exist yet. /// @param _context compiler context used to create a new tag if needed eth::AssemblyItem entryLabel(Declaration const& _declaration, CompilerContext& _context); /// @returns the entry label of the given function. Might return an AssemblyItem of type /// UndefinedItem if it does not exist yet. eth::AssemblyItem entryLabelIfExists(Declaration const& _declaration) const; /// @returns the next function in the queue of functions that are still to be compiled /// (i.e. that were referenced during compilation but where we did not yet generate code for). /// Returns nullptr if the queue is empty. Does not remove the function from the queue, /// that will only be done by startFunction below. Declaration const* nextFunctionToCompile() const; /// Informs the queue that we are about to compile the given function, i.e. removes /// the function from the queue of functions to compile. void startFunction(const Declaration &_function); /// Labels pointing to the entry points of functions. std::map m_entryLabels; /// Set of functions for which we did not yet generate code. std::set m_alreadyCompiledFunctions; /// Queue of functions that still need to be compiled (important to be a queue to maintain /// determinism even in the presence of a non-deterministic allocator). /// Mutable because we will throw out some functions earlier than needed. mutable std::queue m_functionsToCompile; } m_functionCompilationQueue; eth::AssemblyPointer m_asm; /// Version of the EVM to compile against. EVMVersion m_evmVersion; /// Activated experimental features. std::set m_experimentalFeatures; /// Other already compiled contracts to be used in contract creation calls. std::map m_compiledContracts; /// Storage offsets of state variables std::map> m_stateVariables; /// Offsets of local variables on the stack (relative to stack base). /// This needs to be a stack because if a modifier contains a local variable and this /// modifier is applied twice, the position of the variable needs to be restored /// after the nested modifier is left. std::map> m_localVariables; /// List of current inheritance hierarchy from derived to base. std::vector m_inheritanceHierarchy; /// Stack of current visited AST nodes, used for location attachment std::stack m_visitedNodes; /// The runtime context if in Creation mode, this is used for generating tags that would be stored into the storage and then used at runtime. CompilerContext *m_runtimeContext; /// The index of the runtime subroutine. size_t m_runtimeSub = -1; /// An index of low-level function labels by name. std::map m_lowLevelFunctions; /// Container for ABI functions to be generated. ABIFunctions m_abiFunctions; /// The queue of low-level functions to generate. std::queue>> m_lowLevelFunctionGenerationQueue; }; } }