.. index:: ! installing
.. _installing-solidity:
################################
Installing the Solidity Compiler
################################
Versioning
==========
Solidity versions follow `semantic versioning <https://semver.org>`_ and in addition to
releases, **nightly development builds** are also made available. The nightly builds
are not guaranteed to be working and despite best efforts they might contain undocumented
and/or broken changes. We recommend using the latest release. Package installers below
will use the latest release.
Remix
=====
*We recommend Remix for small contracts and for quickly learning Solidity.*
`Access Remix online <https://remix.ethereum.org/>`_, you don't need to install anything.
If you want to use it without connection to the Internet, go to
https://github.com/ethereum/browser-solidity/tree/gh-pages and download the .ZIP file as
explained on that page.
Further options on this page detail installing commandline Solidity compiler software
on your computer. Choose a commandline compiler if you are working on a larger contract
or if you require more compilation options.
.. _solcjs:
npm / Node.js
=============
Use `npm` for a convenient and portable way to install `solcjs`, a Solidity compiler. The
`solcjs` program has fewer features than all options further down this page. Our
:ref:`commandline-compiler` documentation assumes you are using
the full-featured compiler, `solc`. So if you install `solcjs` from `npm` then you will
stop reading the documentation here and then continue to `solc-js <https://github.com/ethereum/solc-js>`_.
Note: The solc-js project is derived from the C++
`solc` by using Emscripten. `solc-js` can be used in JavaScript projects directly (such as Remix).
Please refer to the solc-js repository for instructions.
.. code:: bash
npm install -g solc
.. note::
The commandline is named `solcjs`.
The comandline options of `solcjs` are not compatible with `solc` and tools (such as `geth`)
expecting the behaviour of `solc` will not work with `solcjs`.
Docker
======
We provide up to date docker builds for the compiler. The ``stable``
repository contains released versions while the ``nightly``
repository contains potentially unstable changes in the develop branch.
.. code:: bash
docker run ethereum/solc:stable solc --version
Currently, the docker image only contains the compiler executable,
so you have to do some additional work to link in the source and
output directories.
Binary Packages
===============
Binary packages of Solidity are available at
`solidity/releases <https://github.com/ethereum/solidity/releases>`_.
We also have PPAs for Ubuntu. For the latest stable version.
.. code:: bash
sudo add-apt-repository ppa:ethereum/ethereum
sudo apt-get update
sudo apt-get install solc
If you want to use the cutting edge developer version:
.. code:: bash
sudo add-apt-repository ppa:ethereum/ethereum
sudo add-apt-repository ppa:ethereum/ethereum-dev
sudo apt-get update
sudo apt-get install solc
We are also releasing a `snap package <https://snapcraft.io/>`_, which is installable in all the `supported Linux distros <https://snapcraft.io/docs/core/install>`_. To install the latest stable version of solc:
.. code:: bash
sudo snap install solc
Or if you want to help testing the unstable solc with the most recent changes from the development branch:
.. code:: bash
sudo snap install solc --edge
Arch Linux also has packages, albeit limited to the latest development version:
.. code:: bash
pacman -S solidity
Homebrew is missing pre-built bottles at the time of writing,
following a Jenkins to TravisCI migration, but Homebrew
should still work just fine as a means to build-from-source.
We will re-add the pre-built bottles soon.
.. code:: bash
brew update
brew upgrade
brew tap ethereum/ethereum
brew install solidity
If you need a specific version of Solidity you can install a
Homebrew formula directly from Github.
View
`solidity.rb commits on Github <https://github.com/ethereum/homebrew-ethereum/commits/master/solidity.rb>`_.
Follow the history links until you have a raw file link of a
specific commit of ``solidity.rb``.
Install it using ``brew``:
.. code:: bash
brew unlink solidity
# Install 0.4.8
brew install https://raw.githubusercontent.com/ethereum/homebrew-ethereum/77cce03da9f289e5a3ffe579840d3c5dc0a62717/solidity.rb
Gentoo Linux also provides a solidity package that can be installed using ``emerge``:
.. code:: bash
emerge dev-lang/solidity
.. _building-from-source:
Building from Source
====================
Clone the Repository
--------------------
To clone the source code, execute the following command:
.. code:: bash
git clone --recursive https://github.com/ethereum/solidity.git
cd solidity
If you want to help developing Solidity,
you should fork Solidity and add your personal fork as a second remote:
.. code:: bash
cd solidity
git remote add personal git@github.com:[username]/solidity.git
Solidity has git submodules. Ensure they are properly loaded:
.. code:: bash
git submodule update --init --recursive
Prerequisites - macOS
---------------------
For macOS, ensure that you have the latest version of
`Xcode installed <https://developer.apple.com/xcode/download/>`_.
This contains the `Clang C++ compiler <https://en.wikipedia.org/wiki/Clang>`_, the
`Xcode IDE <https://en.wikipedia.org/wiki/Xcode>`_ and other Apple development
tools which are required for building C++ applications on OS X.
If you are installing Xcode for the first time, or have just installed a new
version then you will need to agree to the license before you can do
command-line builds:
.. code:: bash
sudo xcodebuild -license accept
Our OS X builds require you to `install the Homebrew <http://brew.sh>`_
package manager for installing external dependencies.
Here's how to `uninstall Homebrew
<https://github.com/Homebrew/homebrew/blob/master/share/doc/homebrew/FAQ.md#how-do-i-uninstall-homebrew>`_,
if you ever want to start again from scratch.
Prerequisites - Windows
-----------------------
You will need to install the following dependencies for Windows builds of Solidity:
+-----------------------------------+-------------------------------------------------------+
| Software | Notes |
+===================================+=======================================================+
| `Git for Windows`_ | Command-line tool for retrieving source from Github. |
+-----------------------------------+-------------------------------------------------------+
| `CMake`_ | Cross-platform build file generator. |
+-----------------------------------+-------------------------------------------------------+
| `Visual Studio 2017 Build Tools`_ | C++ compiler |
+-----------------------------------+-------------------------------------------------------+
| `Visual Studio 2017`_ (Optional) | C++ compiler and dev environment. |
+-----------------------------------+-------------------------------------------------------+
If you've already had one IDE and only need compiler and libraries,
you could install Visual Studio 2017 Build Tools.
Visual Studio 2017 provides both IDE and necessary compiler and libraries.
So if you have not got an IDE and prefer to develop solidity, Visual Studio 2017
may be an choice for you to get everything setup easily.
Here is the list of components that should be installed
in Visual Studio 2017 Build Tools or Visual Studio 2017:
* Visual Studio C++ core features
* VC++ 2017 v141 toolset (x86,x64)
* Windows Universal CRT SDK
* Windows 8.1 SDK
* C++/CLI support
.. _Git for Windows: https://git-scm.com/download/win
.. _CMake: https://cmake.org/download/
.. _Visual Studio 2017: https://www.visualstudio.com/vs/
.. _Visual Studio 2017 Build Tools: https://www.visualstudio.com/downloads/#build-tools-for-visual-studio-2017
External Dependencies
---------------------
We now have a "one button" script which installs all required external dependencies
on macOS, Windows and on numerous Linux distros. This used to be a multi-step
manual process, but is now a one-liner:
.. code:: bash
./scripts/install_deps.sh
Or, on Windows:
.. code:: bat
scripts\install_deps.bat
Command-Line Build
------------------
**Be sure to install External Dependencies (see above) before build.**
Solidity project uses CMake to configure the build.
Building Solidity is quite similar on Linux, macOS and other Unices:
.. code:: bash
mkdir build
cd build
cmake .. && make
or even easier:
.. code:: bash
#note: this will install binaries solc and soltest at usr/local/bin
./scripts/build.sh
And even for Windows:
.. code:: bash
mkdir build
cd build
cmake -G "Visual Studio 15 2017 Win64" ..
This latter set of instructions should result in the creation of
**solidity.sln** in that build directory. Double-clicking on that file
should result in Visual Studio firing up. We suggest building
**RelWithDebugInfo** configuration, but all others work.
Alternatively, you can build for Windows on the command-line, like so:
.. code:: bash
cmake --build . --config RelWithDebInfo
CMake options
=============
If you are interested what CMake options are available run ``cmake .. -LH``.
The version string in detail
============================
The Solidity version string contains four parts:
- the version number
- pre-release tag, usually set to ``develop.YYYY.MM.DD`` or ``nightly.YYYY.MM.DD``
- commit in the format of ``commit.GITHASH``
- platform has arbitrary number of items, containing details about the platform and compiler
If there are local modifications, the commit will be postfixed with ``.mod``.
These parts are combined as required by Semver, where the Solidity pre-release tag equals to the Semver pre-release
and the Solidity commit and platform combined make up the Semver build metadata.
A release example: ``0.4.8+commit.60cc1668.Emscripten.clang``.
A pre-release example: ``0.4.9-nightly.2017.1.17+commit.6ecb4aa3.Emscripten.clang``
Important information about versioning
======================================
After a release is made, the patch version level is bumped, because we assume that only
patch level changes follow. When changes are merged, the version should be bumped according
to semver and the severity of the change. Finally, a release is always made with the version
of the current nightly build, but without the ``prerelease`` specifier.
Example:
0. the 0.4.0 release is made
1. nightly build has a version of 0.4.1 from now on
2. non-breaking changes are introduced - no change in version
3. a breaking change is introduced - version is bumped to 0.5.0
4. the 0.5.0 release is made
This behaviour works well with the :ref:`version pragma <version_pragma>`.