diff options
Diffstat (limited to 'packages/sol-cov/src/utils.ts')
-rw-r--r-- | packages/sol-cov/src/utils.ts | 30 |
1 files changed, 29 insertions, 1 deletions
diff --git a/packages/sol-cov/src/utils.ts b/packages/sol-cov/src/utils.ts index d970c42ee..7333b2f4d 100644 --- a/packages/sol-cov/src/utils.ts +++ b/packages/sol-cov/src/utils.ts @@ -1,4 +1,6 @@ -import { LineColumn, SingleFileSourceRange } from './types'; +import * as _ from 'lodash'; + +import { ContractData, LineColumn, SingleFileSourceRange } from './types'; export const utils = { compareLineColumn(lhs: LineColumn, rhs: LineColumn): number { @@ -14,4 +16,30 @@ export const utils = { utils.compareLineColumn(childRange.end, parentRange.end) <= 0 ); }, + bytecodeToBytecodeRegex(bytecode: string): string { + const bytecodeRegex = bytecode + // Library linking placeholder: __ConvertLib____________________________ + .replace(/_.*_/, '.*') + // Last 86 characters is solidity compiler metadata that's different between compilations + .replace(/.{86}$/, '') + // Libraries contain their own address at the beginning of the code and it's impossible to know it in advance + .replace(/^0x730000000000000000000000000000000000000000/, '0x73........................................'); + // HACK: Node regexes can't be longer that 32767 characters. Contracts bytecode can. We jsut truncate the regexes. It's safe in practice. + const MAX_REGEX_LENGTH = 32767; + const truncatedBytecodeRegex = bytecodeRegex.slice(0, MAX_REGEX_LENGTH); + return truncatedBytecodeRegex; + }, + getContractDataIfExists(contractsData: ContractData[], bytecode: string): ContractData | undefined { + if (!bytecode.startsWith('0x')) { + throw new Error(`0x hex prefix missing: ${bytecode}`); + } + const contractData = _.find(contractsData, contractDataCandidate => { + const bytecodeRegex = utils.bytecodeToBytecodeRegex(contractDataCandidate.bytecode); + const runtimeBytecodeRegex = utils.bytecodeToBytecodeRegex(contractDataCandidate.runtimeBytecode); + // We use that function to find by bytecode or runtimeBytecode. Those are quasi-random strings so + // collisions are practically impossible and it allows us to reuse that code + return !_.isNull(bytecode.match(bytecodeRegex)) || !_.isNull(bytecode.match(runtimeBytecodeRegex)); + }); + return contractData; + }, }; |