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+import * as React from 'react';
+import { hydrate, render } from 'react-dom';
+import * as Loadable from 'react-loadable';
+
+import { context } from 'ts/context/compiler';
+
+import { Base } from 'ts/components/Base';
+import { Breakout } from 'ts/components/Breakout';
+import { Code } from 'ts/components/Code';
+import { Compiler as CompilerComponent } from 'ts/components/Compiler';
+import { Content } from 'ts/components/Content';
+import { ContentBlock } from 'ts/components/ContentBlock';
+import { Hero } from 'ts/components/Hero';
+import { InlineCode } from 'ts/components/InlineCode';
+import { Lead } from 'ts/components/Typography';
+
+const Animation = Loadable({
+ loader: () => System.import(/* webpackChunkName: 'compiler-animation' */ 'ts/components/Animations/Compiler'),
+ loading: () => <div />,
+ delay: 1000,
+ render(loadable: { Animation: any }): React.ReactNode {
+ const Component = loadable.Animation;
+ return <Component />;
+ },
+});
+
+const Compiler: React.StatelessComponent<{}> = () => (
+ <Base context={context}>
+ <Hero>
+ <Animation />
+ </Hero>
+ <CompilerComponent />
+ <Content>
+ <ContentBlock main={true} title="Get started" />
+ <ContentBlock title="Install">
+ <Breakout>
+ <Code canCopy={true}>npm install @0x/sol-compiler --g</Code>
+ </Breakout>
+ </ContentBlock>
+
+ <ContentBlock title="Run">
+ <Breakout>
+ <Code>cd /your_project_dir && sol-compiler</Code>
+ </Breakout>
+ </ContentBlock>
+
+ <ContentBlock title="Configure">
+ <p>
+ Configure via a <InlineCode>compiler.json</InlineCode> file.
+ </p>
+ <Breakout>
+ <Code>mkdir compiler.json</Code>
+ </Breakout>
+ <p>Example of settings:</p>
+ <Breakout>
+ <Code language="json">
+ {`{
+ "contractsDir": "contracts",
+ "artifactsDir": "artifacts",
+ "contracts": "*",
+ "compilerSettings": {
+ "optimizer": { "enabled": false },
+ "outputSelection": {
+ "*": {
+ "*": ["abi", "evm.bytecode.object"]
+ }
+ }
+ }
+}`}
+ </Code>
+ </Breakout>
+ </ContentBlock>
+ </Content>
+ <Content dark={true}>
+ <ContentBlock main={true} title="Artifacts">
+ <Lead>
+ Sol compiler uses solidity standard JSON output format for the artifacts. This way, you can define
+ which parts of the artifact you need.
+ </Lead>
+ </ContentBlock>
+
+ <ContentBlock title="Production">
+ <p>
+ Sol compiler uses solidity standard JSON output format for the artifacts. This way, you can define
+ which parts of the artifact you need.
+ </p>
+ <Breakout>
+ <Code isLight={true} language="json" isEtc={true}>
+ {`{
+ "compilerSettings": {
+ "outputSelection": {
+ "*": {
+ "*": ["abi"]
+ }
+ }
+ }
+}`}
+ </Code>
+ </Breakout>
+ <Breakout>
+ <Code isLight={true} language="json" isEtc={true}>
+ {`{
+ "compilerOutput": {
+ "abi": [...],
+ },
+}`}
+ </Code>
+ </Breakout>
+ </ContentBlock>
+ <ContentBlock title="Development">
+ <p>
+ Sometimes you need to use some debuggers or other dev tools and you’ll need more info in the
+ artifact.
+ </p>
+ <Breakout>
+ <Code isLight={true} language="json" isEtc={true}>
+ {`{
+ "compilerSettings": {
+ "outputSelection": {
+ "*": {
+ "*": [
+ "abi",
+ "evm.bytecode.object",
+ "evm.bytecode.sourceMap",
+ "evm.deployedBytecode.object",
+ "evm.deployedBytecode.sourceMap"
+ ]
+ }
+ }
+ }
+}`}
+ </Code>
+ </Breakout>
+
+ <Breakout>
+ <Code isLight={true} language="json" isEtc={true}>
+ {`{
+ "compilerOutput": {
+ "abi": [...],
+ "evm": {
+ "bytecode": {
+ "object": "0xdeadbeef",
+ "sourceMap": "26:480:..."
+ },
+ "deployedBytecode": {
+ "object": "0xdeadbeef",
+ "sourceMap": "26:480:0..."
+ }
+ }
+ }
+ "sources": {
+ "Migrations.sol": {
+ "id": 0
+ }
+ },
+}`}
+ </Code>
+ </Breakout>
+ </ContentBlock>
+ </Content>
+ </Base>
+);
+
+const root = document.getElementById('app');
+
+if (root.hasChildNodes()) {
+ hydrate(<Compiler />, root);
+} else {
+ render(<Compiler />, root);
+}