// Copyright 2018 The dexon-consensus-core Authors // This file is part of the dexon-consensus-core library. // // The dexon-consensus-core library is free software: you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation, either version 3 of the License, // or (at your option) any later version. // // The dexon-consensus-core library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the dexon-consensus-core library. If not, see // . package test import ( "math/rand" "sort" "time" "github.com/dexon-foundation/dexon-consensus-core/common" "github.com/dexon-foundation/dexon-consensus-core/core/blockdb" "github.com/dexon-foundation/dexon-consensus-core/core/types" ) // isAllAckingBlockRevealed is a helper to check if all acking blocks of // one block are revealed. func isAllAckingBlockRevealed( b *types.Block, revealed map[common.Hash]struct{}) bool { for _, ack := range b.Acks { if _, exists := revealed[ack]; !exists { return false } } return true } // loadAllBlocks is a helper to load all blocks from blockdb.BlockIterator. func loadAllBlocks(iter blockdb.BlockIterator) ( blocks map[common.Hash]*types.Block, err error) { blocks = make(map[common.Hash]*types.Block) for { block, err := iter.Next() if err != nil { if err == blockdb.ErrIterationFinished { // It's safe to ignore iteraion-finished error. err = nil } break } blocks[block.Hash] = &block } return } // RandomDAGRevealer implements Revealer interface, which would load // all blocks from blockdb, and randomly pick one block to reveal if // it still forms a valid DAG in revealed blocks. type RandomDAGRevealer struct { // blocksByChain group all blocks by chains and sorting // them by height. blocksByChain map[uint32][]*types.Block // tipIndexes store the height of next block from one chain // to check if is candidate. tipIndexes map[uint32]int // candidate are blocks that forms valid DAG with // current revealed blocks. candidates []*types.Block candidateChains map[uint32]struct{} // revealed stores block hashes of current revealed blocks. revealed map[common.Hash]struct{} randGen *rand.Rand } // NewRandomDAGRevealer constructs RandomDAGRevealer. func NewRandomDAGRevealer( iter blockdb.BlockIterator) (r *RandomDAGRevealer, err error) { blocks, err := loadAllBlocks(iter) if err != nil { return } // Rearrange blocks by nodes and height. blocksByChain := make(map[uint32][]*types.Block) for _, block := range blocks { blocksByChain[block.Position.ChainID] = append(blocksByChain[block.Position.ChainID], block) } // Make sure blocks are sorted by block heights, from lower to higher. for chainID := range blocksByChain { sort.Sort(types.ByPosition(blocksByChain[chainID])) } r = &RandomDAGRevealer{ blocksByChain: blocksByChain, randGen: rand.New(rand.NewSource(time.Now().UnixNano())), candidateChains: make(map[uint32]struct{}), } // Make sure this revealer is ready to use. r.Reset() return } // pickCandidates is a helper function to pick candidates from current tips. func (r *RandomDAGRevealer) pickCandidates() { for chainID, tip := range r.tipIndexes { if _, isPicked := r.candidateChains[chainID]; isPicked { continue } blocks, exists := r.blocksByChain[chainID] if !exists { continue } if tip >= len(blocks) { continue } block := blocks[tip] if isAllAckingBlockRevealed(block, r.revealed) { r.tipIndexes[chainID]++ r.candidates = append(r.candidates, block) r.candidateChains[chainID] = struct{}{} } } } // Next implement Revealer.Next method, which would reveal blocks // forming valid DAGs. func (r *RandomDAGRevealer) Next() (types.Block, error) { if len(r.candidates) == 0 { r.pickCandidates() if len(r.candidates) == 0 { return types.Block{}, blockdb.ErrIterationFinished } } // Pick next block to be revealed. picked := r.randGen.Intn(len(r.candidates)) block := r.candidates[picked] r.candidates = append(r.candidates[:picked], r.candidates[picked+1:]...) delete(r.candidateChains, block.Position.ChainID) r.revealed[block.Hash] = struct{}{} r.pickCandidates() return *block, nil } // Reset implement Revealer.Reset method, which would reset the revealing. func (r *RandomDAGRevealer) Reset() { r.tipIndexes = make(map[uint32]int) for chainID := range r.blocksByChain { r.tipIndexes[chainID] = 0 } r.revealed = make(map[common.Hash]struct{}) r.candidates = []*types.Block{} } // RandomRevealer implements Revealer interface, which would load // all blocks from blockdb, and randomly pick one block to reveal. type RandomRevealer struct { blocks map[common.Hash]*types.Block remains common.Hashes randGen *rand.Rand } // NewRandomRevealer constructs RandomRevealer. func NewRandomRevealer( iter blockdb.BlockIterator) (r *RandomRevealer, err error) { blocks, err := loadAllBlocks(iter) if err != nil { return } r = &RandomRevealer{ blocks: blocks, randGen: rand.New(rand.NewSource(time.Now().UnixNano())), } r.Reset() return } // Next implements Revealer.Next method, which would reveal blocks randomly. func (r *RandomRevealer) Next() (types.Block, error) { if len(r.remains) == 0 { return types.Block{}, blockdb.ErrIterationFinished } picked := r.randGen.Intn(len(r.remains)) block := r.blocks[r.remains[picked]] r.remains = append(r.remains[:picked], r.remains[picked+1:]...) return *block, nil } // Reset implement Revealer.Reset method, which would reset revealing. func (r *RandomRevealer) Reset() { hashes := common.Hashes{} for hash := range r.blocks { hashes = append(hashes, hash) } r.remains = hashes }